The offensive meter can be used to augment attacks, while the defensive meter can be used for special evasions or to use interactables in the game's background. Instead of a single super bar used for everything (as in previous games), you now have offensive and defensive meters, both of which are divided into two segments and refill rapidly over time. There's also a handful of new characters with some cool gimmicks to boot, such as an elder goddess who commands the elements and a weird time warrior who manipulates sand with ease.Īs far as mechanical changes go, a small handful is significant. Almost every character has received a makeover - usually to expand (not change) their move sets, but some are entirely new. If you've played prior MK games, there's a lot that will feel familiar. Combat feels weightier, with individual blows having a more significant impact. It feels a hair slower and less juggle-heavy than MKX, but that may just be the lack of experience with the mechanics. The combat engine in MK11 is very similar to the previous games. There are a couple of neat twists, but it feels like the developers wrote themselves into a corner with characters like Liu Kang and Raiden, so they're using the past counterparts as a way to retcon that. Little comes of it except an excuse to have the "good" version of evil characters. ![]() ![]() The time travel aspect also feels underutilized. The other actors run circles around her, but several plot critical moments rely on Ronda's voice acting talents and fall completely flat when they otherwise wouldn't. Sonya Blade has been stunt-recast using popular fighter Ronda Rousey, who does not do a good job. It's still a fun and enjoyable romp, but it's the first one where I've left feeling unsatisfied. Without saying too much, the final ending feels unsatisfying for a lot of characters, and if it's intended as an ending to the storyline, it's a bit thin and may be a contentious point for some people.Īt the end of the day, I have to say that Mortal Kombat 11 is the weakest of NetherRealm's recent story efforts. It feels like the developers were trying to wrap up the current trilogy, and in doing so, strung together a lot of endings. It ends up feeling like a series of cool moments strung together with little rhyme or reason. The story has a lot of cool moments, but it lacks overall cohesion. The heroes of the Earthrealm, Netherrealm and Outworld must unite to stop this threat before reality is undone. To help her goal, she shatters space-time to bring younger versions of MK universe characters to aid her. Raiden meddling with time leads Kronika to remake the universe. Unfortunately for him, this brutal act of violence drew the attention of Kronika, the goddess who controls time. Raiden has gone full evil mode and decided to eliminate Earthrealm's enemies, starting with the captured Shinnok. MK11 opens up shortly after the end of MKX. ![]() It has its flaws, but fans will be able to easily overlook them. ![]() Mortal Kombat 11 leans fully into that, giving players what is likely the biggest and one of the most content-filled Mortal Kombat titles to date. It might be a cheesy, ridiculous, over-the-top action title, but there's something delightful about characters like Johnny Cage, Shao Kahn, and the ever-unlucky Raiden. Oddly enough, Mortal Kombat has become a game where the story is almost as important as the fighting.
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